We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-based scene representations exhibit geometry distortion under novel viewpoints, which significantly degrades the accuracy of Gaussian-based tracking methods. These geometry inconsistencies arise primarily from the depth modeling of Gaussian primitives and the mutual interference between surfaces during the depth blending. To address these, we propose a 2D Gaussian-based incremental reconstruction strategy coupled with a Surface-aware Depth Rendering mechanism, which significantly enhances geometry accuracy and multi-view consistency. Additionally, the proposed local map design dynamically isolates visible surfaces during tracking, mitigating misalignment caused by occluded regions in global maps while maintaining computational efficiency with increasing Gaussian density. Extensive experiments across multiple datasets demonstrate that GauS-SLAM outperforms comparable methods, delivering superior tracking precision and rendering fidelity.
This framework consists of a front-end that performs tracking and incremental mapping using the local map, and a back-end responsible for merging local maps and submap-based optimizing of global map.
GauS-SLAM demonstrates superior performance in high-quality RGB-D datasets. Our method demonstrates SOTA performance on the Replica and challenging ScanNet++ dataset, with tracking accuracy improvements of 62.5%(GS-ICP) and 84.8%(LoopSplat), respectively.